Minecraft Mob Arena
A Minecraft mob arena for TikTok LIVE and Kick: hold off waves of mobs while viewers send zombies, TNT pigs and a boss with their name — or arm you.
You fight in a walled arena while the mobs keep coming in waves. Viewers send more of them — zombies, archers, creepers, TNT pigs and a boss carrying their name — or help you with a better sword, better armor and a golden age of power. Every wave you clear is a win; dying ends the run.
Plan: every plan. On Free, 14 actions work; PRO and MAX unlock all 89.
Minecraft Mob Arena runs on the same server as Minecraft Survival — installing, starting, connecting and the server settings are described there. Switch Minecraft Mob Arena on in the sidebar; if another Minecraft mode was running, the server keeps going and just changes the mode.
How it plays
- You're taken to a separate arena world — always day, no weather, no wild mobs. Your survival inventory and position are saved and come back when you leave the mode.
- The arena is a round sand floor, 21 blocks across by default, inside a stone brick wall with four barred gates. You get a stone sword, a bow with arrows, a shield and leather armor; they never break and can't be dropped.
- After a short break the arena sends a wave through the gates: a few zombies at first, two more mobs every wave (up to 30), and tougher ones as you go — archers, spiders, creepers, witches, TNT pigs and armored brutes. Every tenth wave brings a boss.
- A wave is won when every mob in the arena is dead — the viewers' mobs too. Then "WAVE … CLEARED!", +1 win, fireworks, and your arrows are topped up before the next break.
- The bar at the top shows the wave, the mobs left and your wins; during a break, the seconds until the next wave.
- Mobs can't get out: one that goes over the wall comes back in through a gate. The arena can't be broken, explosions break nothing, and there is no hunger.
- If you die, the run is over: "GAME OVER", the mobs vanish, the waves start again from the first and your gear goes back to stone and leather (unless Keep gear upgrades after a death is on).
- If you leave the game in the middle of a wave, it waits for you: the mobs stay in the arena, and a wave only counts as cleared when you're there to fight it.
What viewers can do
| Category | Actions | On Free |
|---|---|---|
| Mob Arena: Help — Better Sword, Better Armor, Bless The Blade, Arrows x64, Shield Dome, Lightning Purge, Golden Age, Mercy: Clear The Wave | 8 | 1 |
| Mob Arena: Attack — Zombies, Skeleton Archers, Baby Zombie Rush, Spiders, Creepers, TNT Pigs, Witch Coven, Armored Brute, Summon The Boss, Ambush, Enrage The Horde, Double The Next Wave, Next Wave Now | 13 | 2 |
| Minecraft: Hostile Mobs (from Survival) | 28 | 4 |
| Minecraft: Effects (from Survival) | 22 | 3 |
| Minecraft: Chaos (from Survival) | 12 | 3 |
| Minecraft: World (from Survival) | 6 | 1 |
- Every mob a viewer sends carries their name and joins the wave you're fighting. A TNT pig runs at you and blows up next to you — or a second after you kill it. The boss is a giant wither skeleton with its own health bar named after the viewer.
- Better Sword goes stone → iron → diamond → netherite, then adds Sharpness; Better Armor goes leather → chainmail → iron → diamond → netherite, then adds Protection.
- Double The Next Wave stacks up to ×8, though a wave never has more than 30 of the arena's own mobs; with Mobs in the first wave at 0 there's nothing to double. Next Wave Now ends the break at once; during a fight, it skips the break after it.
- Lightning Purge strikes a quarter of the mobs, but not the boss; a TNT pig it strikes takes its bomb with it. Mercy: Clear The Wave removes every mob, bombs too; during a fight the wave counts as cleared.
- Pumpkin Head stays on until its time is up, even when a viewer upgrades your armor meanwhile — the new helmet goes on after it.
At most 40 mobs are in the arena at once; when it's full, the wave's own mobs that don't fit stay out.
External Commands, the Win Counter and Team Score actions and the Avatar actions are available on every plan.
Settings
In Minecraft server settings → Mode → Mob Arena:
| Setting | Default |
|---|---|
| Announce viewer actions | Action bar |
| Arena size (blocks across) | 21 (13–41) |
| Mobs in the first wave (0 — only viewers' mobs) | 4 (0–20) |
| Break between waves (seconds) | 10 (3–60) |
| Keep gear upgrades after a death | off |
A new size applies at once: the arena is rebuilt, you're moved to its middle and the wave starts again after a break. A new break length applies to the break under way, the number of mobs from the next wave, and Keep gear upgrades after a death at the next death.
Overlay
The Win Counter counts every wave you clear, the Death Counter and Win/Loss count every run you lose, and the Health Bar shows your health — see Overlay.
Commands
Besides the Survival commands, operators have /bakosh mobarena next (start the next wave now) and /bakosh mobarena clear (remove every mob in the arena; the wave starts over after a break and doesn't count as a win).
Common questions
Does the arena send waves when nobody gifts? Yes. Set Mobs in the first wave to 0 if you want only the viewers' mobs.
Why doesn't the wave end? A wave ends only when every mob in the arena is dead, including the ones viewers sent during it. The bar at the top shows how many are left.
Do I lose my upgrades when I die? Yes, the run starts over with stone and leather — unless Keep gear upgrades after a death is on.
NOT AN OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.