GTA 5 Train Auto
An automatic train run in GTA 5: the train drives itself while viewers drop vehicles and props on the rails, change its speed or derail it. MAX.
You ride a train that drives itself along GTA V's railway, while viewers drop vehicles and props on the rails, change the train's speed, direction and health, or derail it. Every hour on the rails earns a win.
Plan: MAX — it's one of the four automatic mods. Without MAX you can still install it, but the sidebar shows a lock instead of the switch, and the Presets, Actions and Overlay tabs are locked. The interactive GTA V modes work on every plan. See Free vs PRO vs MAX.
Install
Install the mod from Manage Mod — see Installing mods. It uses the same files as the other GTA V modes. Switch GTA V Train Auto on in the sidebar, start GTA V and load story mode.
How it plays
- After a short countdown the train appears on the Default Track (set in the F11 menu) with you as the driver.
- It runs at 60 mph by default. When a viewer changes the speed, the new speed holds for 30 seconds after the train reaches it, then the train returns to the default.
- Viewers' vehicles and props land on the rails ahead. Above 8 mph every hit costs train health — bigger and faster hits cost more — and slows the train down.
- Wins: every hour on the rails gives +1 win and heals you (Survive Seconds for +1 Win in F11 → Goal, from 3 minutes to 10 hours). The timer starts over after a derail, a death or a stop.
- When the train's health reaches 0, it derails and you lose a win. A viewer's Derail Train action doesn't cost a win. After a crash the train restarts by itself.
- God Mode is always on. If you die anyway, you lose a win and the timer starts over; press
Jto get back on the train.
The HUD shows your wins, the speed, the SURVIVE timer and the train's health bar.
What viewers can do
Train mod Actions (18):
| Action | What it does |
|---|---|
| Start Train, Stop Train | Starts or stops the train |
| Derail Train | Derails the train — without costing a win |
| Toggle Direction | Reverses the direction |
| Next Train | Switches to the next of five trains |
| Default Speed, Speed Up, Speed Down | Sets or changes the speed by the number you give the action (mph) |
| Health Train Up, Health Train Down, Health Train Set, Health Train Max | Changes the train's health by the number you give |
| Track: … | Moves the train to one of six lines: CITY MAINLINE (LS River), EAST LS MAINLINE, LA MESA / EAST, SANDY / HARMONY, HARMONY LONG RUN, GRAPESEED / NE |
Viewers can also drop any of the KOTH vehicles (701) and props (3,302) on the rails, and use the GTA V Other actions. Actions with a number keep their own number, even inside a random group. External Commands, the Win Counter and Team Score actions and the Avatar actions are available too.
Train Tuning
The gear next to Delete Mod opens Train Tuning: how the train speeds up, how much hits hurt and slow it, and where dropped objects land. Each value saves when you leave its field and applies at once, even during a run. Reset to Defaults restores everything. RDR2 Train Auto uses the same settings.
| Tab | Setting | Default |
|---|---|---|
| Physics | Acceleration (mph/s) / Deceleration (mph/s) | 13.33 / 5 |
| Absolute speed floor (mph) / Absolute speed ceiling (mph) | 20 / 3000 | |
| Boost ramp (ms) / Boost duration (ms) — how fast a viewer's speed change kicks in and how long it lasts | 4000 / 30000 | |
| Damage | Damage base, Min damage per hit, Max damage per hit | 4.17, 1, 80 |
| Damage jitter (±HP) — random spread of each hit | 5 | |
| Damage reference speed (mph) / Damage threshold (mph) — below the threshold, hits don't hurt | 60 / 8 | |
| Collisions | Speed drop base (mph), Min speed drop (mph), Max speed drop (mph) — how much a hit slows the train | 3.33, 0.5, 20 |
| Speed drop falloff ref (mph), Speed drop factor min | 500, 0.15 | |
| Drops | Drop min distance (m) / Drop max distance (m) — how far ahead objects land | 30 / 1000 |
| Drop lookahead (sec), Drop distance jitter (0-1), Drop min separation (m) | 0.75, 0.2, 9 | |
| Drop retry step (m), Drop max retries, Drop heading offset (deg) | 8, 130, 90 | |
| Drop lifetime (ms), Drop cleanup behind (m), Drop cleanup absolute (m) — when dropped objects are removed | 480000, 200, 1500 | |
| Sizes | Reference volume (m³), Size factor min, Size factor max — how an object's size scales its damage | 12, 0.15, 6 |
Keys
| Key | Action |
|---|---|
F11 | Mod menu — see GTA V menu (F11) |
J | Start the train again on the selected track |
R | Cinematic camera on or off |
+ / - | Add or remove a win |
Common questions
The sidebar shows a lock instead of the switch. The mod needs MAX; clicking the lock opens Pricing Plans.
The train loses health too fast. Lower Damage base or Max damage per hit in Train Tuning, or raise Train Health in F11 → Health Bar.